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SS mechanics overview

Images d'Galar

This page's purpose is to list the most important mechanics introduced in the eighth generation, which began with the Sword and Shield versions, released in November 2019. Unlike what you'll find on the SS Banlist page, everything here is directly tied to the games' core mechanics and do not depend on some specific community rules. Therefore, everything described below applies both on cartridge and simulators.

A restricted Pokédex...

For the first time in the series’ history, not all Pokémon are included in the National Pokédex. At the games’ release, only 400 Pokémon were available out of the 890 existing at the time. The launch of Pokémon HOME in February 2020 reintroduced around thirty more, while the first DLC, The Isle of Armor, released in June 2020, added roughly a hundred additional Pokémon. Even more were brought back with the second DLC, The Crown Tundra, released in October 2020. Here is a list of some of the most iconic Pokémon from at least one generation of OverUsed that never set foot in the Galar region:

Roucarnage Empiflor Grolem
Foretress
Chapignon Charmina
Simiabraz Pingoléon Etouraptor Scorvol Manaphy
Majaspic
Amphinobi Hoopa Déchaîné

... and some major changes to moves

Before looking at how Pokémon were individually affected, it is worth noting that several moves were removed altogether, the most notable ones being:

  • Dark type Pursuit - damage is doubled if the target switches out during that turn.
  • Normal type Hidden Power - the move’s type depends on the Pokémon’s original IVs.
  • Normal type Return - the higher the user’s happiness, the greater the damage dealt.
  • Normal type Frustration - the lower the user’s happiness, the greater the damage dealt.
  • Bug type Signal Beam - deals damage and has a 10% chance to confuse the target.
  • Psychic type Heart Stamp - deals damage and has a 30% chance to make the target flinch.
  • Normal type Refresh - heals the user’s status conditions.
  • Psychic type Heart Swap - the user and the target swap their stat changes.
  • Bug type Tail Glow - the user raises its Special Attack by 3 stages.

The following Pokémon gained access to new moves (only the most notable options are listed here):

Pokémon Gained moves
Latios Latias Kommo-O Zeraora Aura Sphere
Tornadus Landorus Thundurus Raikou Zapdos Weather Ball
Tyranitar Rock Blast
Zeraora Tapu Bulu Play Rough
Tokotoro Buzzwole Zygarde High Horsepower
Blaziken Pheromosa Tapu Koko Buzzwole Conkeldurr Hawlucha Aegislash Crawdaunt Close Combat
Cizayox Coupe Psyko
Latias Mew Kyurem Flygon Dragon Dance
Blaziken U-Turn
Raikou Scald
Durant First Impression
Balstoise Shell Smash
Latios Latias Sylveon Gardevoir Diancie Mystical Fire
Cresselia Magearna Stored Power
Cresselia Cosmic Power
Keldeo Articuno Salamence Zapdos Air Slash
Kyurem Freeze-Dry
Tornadus Rotom Hydreigon Gengar Alakazam Slowbro Azelf Uxie Nasty Plot
Gyarados Power Whip
Naganadel Mew Spikes
Naganadel Toxic Spikes
Primarina Calm Mind
Kyurem Icicle Spear
Stakataka Heat Crash
Stakataka Heavy Slam
Venusaur Earth Power
Magearna Tapu Fini Draining Kiss
Azelf Drain Punch
Jellicent Strength Sap
Zapdos Salamence Kingdra Mantine Hurricane

End of Mega Evolutions and Z-Crystals

Pokémon can no longer hold Z-Crystals or, for those that previously could, Mega Evolve.

New Defog's effect

In addition to its effects from Generations 6 and 7 (removing Entry Hazards from both sides of the field, clearing screens, and lowering the target’s evasion), Defog now also removes active terrains.

Terrains and moves' power

The power boost granted by Psychic Terrain, Grassy Terrain, and Electric Terrain to Psychic-, Grass-, and Electric-type moves respectively is now 30% instead of 50%.

Dynamax and Gigantamax

[The following mechanics were banned on December 17, 2019, and are therefore presented here for informational purposes only.]

These mechanics are, in a way, a mix between Mega Evolution and Z-Moves. Like Mega Evolution, a Pokémon using Dynamax (or Gigantamax) becomes larger and more resilient, and like Z-Moves, a Dynamaxed (or Gigantamaxed) Pokémon sees the power of its moves increased, all for a duration of 3 turns only. However, while any Pokémon can use Dynamax, only a select few are capable of Gigantamaxing.

Dynamax

In practice, a Dynamaxed Pokémon:

  • has its HP doubled.
  • gains access to stronger offensive moves that cannot miss and may have additional secondary effects.
  • cannot use status moves, as they are replaced by Max Guard, a Protect-like move.
  • cannot be flinched or phazed out, whether through items (such as Red Card) or moves (such as Whirlwind or Roar).
  • can switch moves even if it is holding a Choice item, whose effect is ignored for the duration of Dynamax.
  • loses any existing Substitute upon Dynamaxing.

Offensive moves have effects that depend on their type, as follows:

  • Fire-, Ice-, Water-, and Rock-type moves respectively trigger harsh sunlight, hail, rain, or sandstorm.
  • Psychic-, Electric-, Fairy-, and Grass-type moves respectively activate Psychic Terrain, Electric Terrain, Misty Terrain, and Grassy Terrain.
  • Fighting-, Steel-, Poison-, Ground-, and Flying-type moves respectively raise the user’s Attack, Defense, Special Attack, Special Defense, or Speed by one stage.
  • Dragon-, Ghost-, Bug-, Dark-, and Normal-type moves respectively lower the target’s Attack, Defense, Special Attack, Special Defense, or Speed by one stage.

A Pokémon that uses Protect to shield itself from a Dynamax move will still take damage equal to 25% of the damage it would normally have received. The only way for a Pokémon to avoid all damage from a Dynamaxed Pokémon’s attack is to use Max Guard while itself in Dynamax form.

Note that certain moves used by Pokémon in their normal form will have no effect on a Dynamaxed opponent. This includes:

  • moves that depend on weight: Low Kick, Grass Knot, Heat Crash, Heavy Slam.
  • moves that force the target to switch out: Whirlwind, Roar, Circle Throw.
  • moves that affect the target’s Ability: Skill Swap, Worry Seed, Entrainment.
  • moves that affect the target’s move selection: Encore, Disable, Torment.

Gigantamax

The Gigantamax phenomenon is almost identical to Dynamax in every respect, except that it only applies to a very limited number of Pokémon, and that within a given species, only certain individuals are capable of Gigantamaxing. As a result, some Charizard can Gigantamax, while others are only capable of Dynamaxing. In addition to growing in size, and unlike regular Dynamax, a Gigantamaxed Pokémon also undergoes a significant appearance change. It also gains access to a unique G-Max Move.

Finally, note that Gigantamax replaces Dynamax; a Pokémon cannot choose between the two transformations.

26 Gigantamax forms have been introduced in Pokémon Sword & Shield:

Gigantamax Charizard Gigantamax Butterfree Gigantamax Pikachu Gigantamax Meowth Gigantamax Machamp Gigantamax Gengar Gigantamax Kingler Gigantamax Lapras Gigantamax Eevee Gigantamax Snorlax Gigantamax Garbodor Gigantamax Melmetal Gigantamax Corviknight Gigantamax Orbeetle Gigantamax Drednaw Gigantamax Coalossal Gigantamax Flapple Gigantamax Appletun Gigantamax Sandaconda Gigantamax Toxtricity Gigantamax Centiskorch Gigantamax Hatterene Gigantamax Grimmsnarl Gigantamax Alcremie Gigantamax Copperajah Gigantamax Duraludon

7 new Gigantamax forms have been added in the first DLC The Isle of Armor:

Gigantamax Venusaur Gigantamax Blastoise Gigantamax Rillaboom Gigantamax Cinderace Gigantamax Inteleon Gigantamax Urshifu Single Strike Gigantamax Urshifu Rapid Strike

Summary

A red box means that the feature is absent from that generation, while a green box indicates that it is present.

Items
Entry Hazards: Spikes (3 layers), Stealth Rock, Toxic Spikes, Sticky Web.
Weather: Rain, Harsh sunlight, sandstorm, Hail.
Natures
Abilities
Team Preview
Mega Evolutions
Z-Crystals
Dynamax and Gigantamax
Terastal Phenomenon
Paralysis: Speed÷2, 25% chance to be fully paralyzed each turn.
Burn: physical damage÷2, -6.25% HP each turn.
Sleep: 1 to 3 turns.
Poison: -12.5% HP each turn.
Badly poisoned: -n/16 HP each turn (n: number of consecutive turns on the field).
Freeze: 20% chance to unfreeze each turn.
Confusion: 1 to 4 turns, 33% chance to hit itself each turn.
Critical hits: x1.5; probability: 4.167%.
Moves are physical or special on a case-by-case basis.
Stats: IV and EV.
Number of existing Pokémon: 898 (+ 18 Alolan forms, 19 Galarian forms and 33 Gigantamax).
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